With Rage HD on iOS do you see yourself ever working on Android?
Every six months I’d take a look at the scope of the Android, and decide if it was time to start really looking at it. At the last Quakecon I took a show of hands poll, and it was interesting to see how almost as many people there had an Android device as an iOS device. But when I asked how many peple had spent 20 bucks on a game in the Android store, there was a big difference. You’re just not making money in the Android space as you are in the iOS space.
We made more money than people may expect on the Doom RPG stuff. It’s just fun to develop on iOS. We’d show people what we were working on and they’d go “Oh, when are you going to ship that? And I’d say ‘next month’ and they’d go “Aww, I wanna work on an iPhone title.”
It’s hard to make a rational business decision to say I want to take resources from something else and put them on this. We did actually hire a person to be our Android guy, but it looks like he’s going to get stuck on iOS development!
What good is your OS becoming the “dominant” OS in terms of market share, if your target market equates “open” – a word they don’t understand anyway – to free? Sure, the part I took and highlighted for this blog is anecdotal, but I suspect it’s not far from the truth. Aunt Clara may have an Android phone, but she doesn’t know what “Android” means. She just knows it’s a pretty touch screen. Buy an app? Oh, heavens no… 😛